[ They come as a series of truncated urls over a series of texts, each leading to a few different media hosting sites: droplocks, upzord, filemignon, and so forth. Each is a .pdf file with a short, useless sort of name ("dw" and "dd" and "sv" and "ms", and the like), containing each around twenty pages of diagrammatic sketches. Most images are in black and white, with occasional addition of one tone of color to indicate shape or shadow, with arrows leading to short notes in cramped English.
Some are of relatively practical-looking things: a cylinder the size of a pen projecting out its side a screen roughly that the size of a tablet, infinitely more portable, with notes about gesture-related interaction; rough city landscapes with billboards indicated as being merely light projections, easier to see and change than paper counterparts. Others look very impractical, with bulbous contraptions that strap to the wrist, interior motors and projectors and exterior trays and docks and how many pounds would that be, to carry on the non-dominant arm? The stylized motorcycles, with computer displays mounted centrally between the handlebars, and are paired with sketches of helmets with lightly-colored visors with placeholders for data scrawled across the field of view.
The holograms drawn in companion are monstrously large, mostly robots, and dragons, with occasional amalgamations of things like humans and plants, or rodents and scrap metal. Some of the small, featureless humans drawn in conjunction will have the right arm outstretched strangely (especially for the ones on the bikes), but each time they seem to be holding something -- not that the sketches are detailed nearly enough to depict what they are besides "rectangles."
The image with the most detail -- and most color -- is the interior of a stadium: there's a race track in the center, with two bikes racing, while above them one gigantic beast, winged and taloned and colored in silvers and blues, spit some beam of rainbow-speckled light at a darker, larger beast, engulfed in flames. There is a scoreboard of some fashion: a red-lined 100 versus a white 3800. It's... a sport. Hologram dragons fighting to the death over a bike race is, somehow, a sport.
The text message that follows the last of the file links reads: ]
Sorry these took so long. The last few days have been pretty rough.
[ That is incredibly freaking cool. When the first file comes over, Hiro's kind of mystified - what's this for again? - but as soon as he realizes that these are schematics, and that they match what he and Ruka talked about ... That sure gets the ideas going. Hiro's no stranger to making modular tech like this. The tricky part will be combining the cameras and making the microbots smaller, but he's familiar enough with the rest of it that he's certain he can do this.
More importantly, he wants to do it. Because a stadium full of huge holographic dragons fighting each other sounds like the best idea ever. ]
dude. TOTALLY worth it. you didn't tell me you used this for holographic dragon battles!
Not always dragons. The monsters depended on the fighting style of the racers, so there was a lot of variety. Dragons were popular, but so were beasts, demons, robots, those sorts of things. Lots of people ran themes.
[ She keeps typing and erasing "duelist" from the message. ]
My head's been all over the place, that's all. I'll be fine, really.
[ Or: she got struck by lightning, is having a hell of a time trying to keep her identify straight, but doesn't want to talk about it. You know. Like an idiot. ]
The game is card-based. The disks read the information embedded in the cards to render the correct holograms.
Edited (let's use correct swipe shortcuts for html here) 2015-02-05 16:29 (UTC)
well yeah. that kind of japanese card game was big when i was growing up. i mean yeah i like robots BEST and i don't really play any more but i used to love it.
[ In short, he's played some genericized version of Yu-Gi-Oh. ]
Huh. People usually make fun of me, the second I even imply it.
We've had Solid Vision hologram technology since the 1990's, so Duel Mobsters has been huge since then. It was already popular, but if you have a choice between a game on your computer with monsters on the screen, or seeing them in real space, it's pretty obvious which one is more entertaining. The racing component has only been around for a decade or two, I think.
It's too bad. In the previous world, the guy who invented that tech was ImPorted and reinvented it from scratch. I worked for him for a while, doing monster design. I still have my cards, but I don't have anything that would render the holograms themselves.
[ Well, that at least explains why even her roughs looked really good. ]
backdated to like 1/25 or whatever (heyo)
Some are of relatively practical-looking things: a cylinder the size of a pen projecting out its side a screen roughly that the size of a tablet, infinitely more portable, with notes about gesture-related interaction; rough city landscapes with billboards indicated as being merely light projections, easier to see and change than paper counterparts. Others look very impractical, with bulbous contraptions that strap to the wrist, interior motors and projectors and exterior trays and docks and how many pounds would that be, to carry on the non-dominant arm? The stylized motorcycles, with computer displays mounted centrally between the handlebars, and are paired with sketches of helmets with lightly-colored visors with placeholders for data scrawled across the field of view.
The holograms drawn in companion are monstrously large, mostly robots, and dragons, with occasional amalgamations of things like humans and plants, or rodents and scrap metal. Some of the small, featureless humans drawn in conjunction will have the right arm outstretched strangely (especially for the ones on the bikes), but each time they seem to be holding something -- not that the sketches are detailed nearly enough to depict what they are besides "rectangles."
The image with the most detail -- and most color -- is the interior of a stadium: there's a race track in the center, with two bikes racing, while above them one gigantic beast, winged and taloned and colored in silvers and blues, spit some beam of rainbow-speckled light at a darker, larger beast, engulfed in flames. There is a scoreboard of some fashion: a red-lined 100 versus a white 3800. It's... a sport. Hologram dragons fighting to the death over a bike race is, somehow, a sport.
The text message that follows the last of the file links reads: ]
Sorry these took so long. The last few days have been pretty rough.
no subject
More importantly, he wants to do it. Because a stadium full of huge holographic dragons fighting each other sounds like the best idea ever. ]
dude. TOTALLY worth it. you didn't tell me you used this for holographic dragon battles!
you okay though? did something happen?
no subject
[ She keeps typing and erasing "duelist" from the message. ]
As for me, it's nothing I can't handle.
no subject
well ... i mean i figured that, you seemed like a tough person.
hi steve..........
But thanks. I wouldn't call myself tough, but I'll survive.
SHHHH YOU SAW NOTHING
okay, so ... what happened?
oh of course
[ Or: she got struck by lightning, is having a hell of a time trying to keep her identify straight, but doesn't want to talk about it. You know. Like an idiot. ]
The game is card-based. The disks read the information embedded in the cards to render the correct holograms.
no subject
huhhh. cool. deckbuilding AND holograms.
no subject
[ She would tell him he doesn't need to worry about her, but she's more distracted by his seeming understanding. ]
no subject
[ In short, he's played some genericized version of Yu-Gi-Oh. ]
no subject
We've had Solid Vision hologram technology since the 1990's, so Duel Mobsters has been huge since then. It was already popular, but if you have a choice between a game on your computer with monsters on the screen, or seeing them in real space, it's pretty obvious which one is more entertaining. The racing component has only been around for a decade or two, I think.
[ Nerrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrds. ]
no subject
since the 90s? jeez i'm jealous. we DEFINITELY do not have that. god it sounds so cool. i'd probably have never given it up if we had that much.
no subject
[ Well, that at least explains why even her roughs looked really good. ]
no subject
no subject
[ Because really... 1990's... they barely had cell phones... ]